You can call me Bayan, or B for short, and I make things happen, especially in games.
What I’m doing right now?
Things I'm interested in:
Games - storytelling - writing - software - learning - memories - emotions.
Things I care about:
Mental health - education - accessibility.
Things I think about:
Games as a medium to tell stories - human relationships and connections - how we express our feelings & emotions - what's makes learning efficient.
Learn more about my:
Thoughts, goals, & reflections on my game dev career.
Views educations, games, AI, and & problems.
Job Will Hunting (2020 - )
A narrative-based slice-of-life character-driven game about the job hunting process, complexity of recruitment, and surviving through life’s unfair, unexpected hardships. This is the debut game project of my studio Blue Tango Street.
Proxi (2018 - 2019)
Worked with senior data scientist in NLP and AI research for Proxi, Will Wright’s next AI simulation game based on memories. Work involved creating emotions classifiers, building Proxi language models, and designing Proxi-to-player interactions through conversation.
Re:Search, A Campus Story (2017 - 2019)
An educational role-playing video game used as assignments for the online course "Introduction to Research", taught by Prof. Angelique Louie throughout UC campuses in spring 2018. I served the role of the game designer and the project manager, where I designed the concept for the game to match the learning goals of the class & maintain the game design document (GDD) while managing a team of 7 students (programmers, artists, writers, and composer) and guiding game development to align with the course objectives.
The Day I Opened The Fridge (2019)
A text-app simulator game attempting to highlight the difficulty & importance of communication in relationships.
Ranam (2017 - 2018)
Ranam is a mobile game application that teaches users to play songs with Oud and cultural instruments in a fun, engaging, and accessible way. Ranam offers an engaging game-like experience, where users follow the game’s steps with their instrument, and our application listens to their playing and provides them with instant feedback on their performance. I was a game developer intern from summer 2017 to launch on Mar 2018.
Shadow Pan (2016)
Shadow Pan is an expressive video game where the player solves mini mental health problems (specifically depression) through interactive conversations with animation characters. Each level the player will get to meet a different character, listen to their problems, interact with them, and give (write) them solutions or suggestions on how to fix it or how move on. Results can be shared with other players to learn about different approaches on how to deal with depression. I wrote, designed, and developed the game as a side personal project.
GOOPLAY is an educational video game I designed & developed in Scratch for researching the effectiveness of using video games for improving web-searching skills for kids ages 10-12. This project was part of my research project for Intel ISEF 2011 that won the first place in the social and behavioral category.
My Friends are amazing, talented, and incredible people and their work deserves to be shared.
Enjoy admiring their work!
I’m always down for coffee, always. If you want to grab coffee and chat about games, programming, data, writing, art, or even coffee, feel free to reach out! We can meet in real life or online :)
You can reach me at b.m.mashat [at] gmail [dot] com or on Twitter or book a meeting through Calendly.